Challenge


15
May 12

Slow Writing

BBP2It started with David Didau’s (@learningspy) blog post. BIF! Then onto David Riley (@David_Triptico), Triptico creator and education app designer.  BAM! (The man’s talent are for hire BTW.) Then it was back to my Year 8 ‘Creative Writing’ class for testing this morning and POW! With a thumbs up and a green light, from both the students and the my own humble opinion, the Slow Writing app is now online and available for you to use and contribute to.

http://www.triptico.co.uk/slowWriting.html

As David Riley says….

Feel free to share it with others if you like the resource and feel that it could be helpful. Any updates/changes/additions etc let me know and I will try my best to sort them.

SW1 SW2 SW3

Here are David Didau opening slow writing prompts:

  • This sentence must be just one word
  • This sentence must end with an exclamation mark
  • This sentence must contain alliteration
  • This sentence must contain an assertion (an opinion presented as a fact)
  • This sentence must contain a rule of three
  • This sentence must contain an embedded subordinate clause
  • This sentence must start with the word ‘Although’ / When / As
  • This sentence must contain a colon
  • This sentence must start with a connective
  • This sentence must contain a metaphor
  • This sentence must contain a statistic
  • This sentence must be written in the passive voice
  • This sentence must be 15 words in length
  • This sentence must contain brackets
  • This sentence must focus on the sense of smell/taste/touch/hearing
  • This sentence must be sarcastic

And as this David says…

These are all the ones I’ve used but I’m sure I can think of others.

Cheers, David

Any suggestions, are most welcome. Leave a comment, Tweet them or send them direct to either David, I we will hopefully grow the app. And while you are at it, do look over the Triptico suite. As I have said many times, the most design friendly, attractive teacher resources available for FREE.

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Popularity: 19% [?]


7
Mar 12

Kodu – that visual programming thing

Kodu - if you have not heard about it  – you need to. Here at Hamble College our ICT Department has been planning for its introduction for just under a year. Improving the graphics cards, in-house Kodu learning and training. For the past two weeks the team have been using Kodu as an introduction to programming, to promote and market the new ICT in Computing the team are offering next year, just in time for Yr9 Options.

Kodu’s impact after 1 lesson with pure independence….

Our Director of Learning sent me an email yesterday noting

My feeling is that this has had huge positive impact across Yr7,8 & 9 over the past 2 weeks, it was brought up by students a lot at parents evening last week and has played a huge role in options. – Amir Fakhoury

Well you might expect an ICT teacher to say that, but what about the students….

Kodu is a software that helps develop your thinking and learning skills whilst having fun making a game/control kodu. It is basically a simple visual programming thing that anyone can have fun with and create things using their imaginations. Kodu, in my opinion, can be used for any age but may be slightly hard on the younger gamers. I have learnt that Kodu can help with your puzzle solving skills, teach creativity and storytelling and also programming. I have also learnt that, personally, it is easier to play with the controls than read because some of the controls look confusing. I solely think that it is a fun game that definitely help with my I.T. skills and my creative skills. – Shannon

A second comment revealed the challenge of Kodu and again supported out belief that in the right context, with the right environment, coding could offer real value to the curriculum.

Visual programming lets the user of the website create a program; for instance a game called Kudo is a program where you can make your own land up for your character and you then get to give your character commands.

Personally, I liked the way you could create your world from scratch and the program gave you lots of options on colour schemes. I also thought it was very easy to get onto the program.

I think the site could be improved by making it easier to look at your land from a different angle because I couldn’t get a bird’s eye view which made it very difficult to see what I had done with my land. When I scrolled back, on my mouse, I lost my land and had to start again because I couldn’t find my land because my screen went black. Also, the graphics were very pixelated. I didn’t get onto putting my robot/character onto my land because it wasn’t finished, so I don’t know what that was like.

Overall I think this site is very good for people who are experienced with ICT but I found it fiddly and, at times, frustrating!

It was very reassuring to hear such positive comments from our students and it’s great seeing our girls enthused by programming. It certainly fulfil the remit to challenge and inspire.

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Popularity: 33% [?]


23
Feb 12

Tick Tock Clock for Quest

Following on from Byron Bay, the students have been competing against one another. They set the challenge by how fast you could escape the game.

In an effort to create an official timer – I used the in built time function of Quest and displayed them as a status attribute. Of course, health and score will be in 5.2 and already in the web editor (as it runs on 5.2).

  1. So create a timer, set the variable – here a point is added every two seconds. I have found the speed of the ticker definitely impacts on player/learner focus. Too slow, its doesn’t really matter or doesn’t seem to impact on game play. Too fast and its distracting. Its hardly a scientific analysis, but it seems an intuitive observation.
  2. Set a variable ‘player.Tick’ and ‘player.Tick+1′ to add 1 to your Tick Tock Clock each time a cycle passes (here every two seconds).
  3. Create a player attribute, set it to integer. Lastly display it as a player status attribute. Do make sure you call your timer name and your status attribute  are called something different.

<timer name=”Ticker”>
<interval>2</interval>
<enabled />
<script>
player.Tick = player.Tick+1
</script>
</timer>

Of course, as I am planning in my first web editor Mini Quest – I am planning to set the timer against the player, counting down. Basically counting backwards until ‘BOOM!’ Game Over. In this instance is will be the same interval but setting the atarting value at 300 and -1 for example.

Then there is always a turn counter, another measure of game play, more about making the right decision and thoughtful decision making rather than encouraging focus/fun/pace.

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Popularity: 20% [?]


5
Feb 12

Pupils learn how to ‘fail well’

I have a somewhat fickle relationship with failure. Both personally and professionally. Personally in that I understand embrace it within my own value system. I see its value in my own achievements. I routinely try out new ‘things’ in my classroom and openly tell the students “that I need your help as I do not know if this will work.” Some do, many offer some success and a fair few don’t. I even have a fridge magnet that reminds me every day to ‘jump, and the net will appear.’ I even have a blog category on risk.

Professionally, its tough. I work in a school where many of the students do all that they can to avoid risk, and that includes in their learning. Where ’risk aversion’ seems to be almost endemic. And I have some evidence to support that my musing.

Three weeks ago I set a Year 7 female student the target of “failing more often in her writing.” And she duly wrote in her planner. Now, I know that the target seems a little odd written like that, but I did it explain it to her in more detail what it meant. I explained that I hoped she would try and expand her diction, to try a variety of sentence structures and not be scared of getting it wrong. I wanted here to see value in “getting it wrong, in order to learn how to get it right.” I admit, I could have done a better job in recording the target and interestingly, it was picked up by her mentor, a more experienced English teacher than I am. Even after I explained my intentions to my colleague, this approach was meet with some derision (then again so was shoeless learning).

On Monday’s, I teach a weekly, one off lesson, with a middle set Year 8 class. We have been working on stump speeches, previously we had listened to a few of my most favourite CI talks and discuss the use of emotive language. I started the lesson by quizzing the students on what they could remember learnt about persuasive language from the previous weeks and then gave them the option of three levelled writing tasks;

  1. A straight forward option with some, but little reward.
  2. A challenging option, “this will make you think but if you even get 80% of the way through will be an achievement”
  3. “A very rewarding but tough option.” I went on to say, “just having a go at this, gets my respect.”

Of the 25, only 1 student accepted task 3, and only 5 accepted task 2. What does that say about the level of trust these students have in me as their teacher? What it tells me is that promoting risk may well be one of the most important responsibilities I have. To move that aspirational bar higher, to challenge that mind set and lead by example.

Today I read on the BBC about a Wimbledon High School, a  top girls’ school planning a “failure week” to teach pupils to embrace risk, build resilience and learn from their mistakes. At last, more support for embracing and negotiating risk. I was so buoyed by the fact I sent a few quotes and one of my favourite ’risk’ quotes.

 “Do or Do not. There is no try.” - Yoda

If you are looking for more inspiration and more challenging ‘stump’ speeches, here is my collection.

Everybody gets knocked down…. how quickly are you gonna get up. How are you gonna get up.

Know, for the record, I absolutely believe in promoting a culture of risk. Accepting that you must get out of your own way.

There comes a time in every race when the competitor meets the real opponent, and understands that it himself. Lance Armstrong

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Popularity: 14% [?]


2
Feb 12

ipadio: Textwall.co.uk

So there is certainly more to learn about using Textwall.co.uk in the classroom. It is clear from Holly impromptu interview (I spoke to her in her after school art workshop) that the textwall experiment was well received in our Yr11 PSRE lesson however there are still a few teaching and learning creases to iron out.

Testwall was useful for confirming prior learning, for example “define prejudice.” With students either ammending or copying or improving their definitions as a result of reading the 15 submitted to textwall. Where textwall was most effective was in answering moderate size, open exam questions. For example,

With all the student responses submitted to textwall, students were then able to write or construct a valuable answer. What is more, students submitted answers I had not considered and we able to discuss answers ’unlikely’ to be award a mark.

Where textwall was less effiicient was with fastest finger responses, or quick fire though still useful.

Listen to my latest phonecast

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Popularity: 6% [?]