Category: #Fail

BELONG - RESPECT - ASPIRE - ACHIEVE

Talent AND determination

If your are talented. But talent alone wont do it. You got to have determination as well as the talent. But I didnt have the talent, I had the determination. But sometimes determination out weighs the talent. Frank Bruno I don’t think there is any more qualified to make that statement than Frank Bruno. It…
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20 Apr ’12 0

Pupils learn how to ‘fail well’

I have a somewhat fickle relationship with failure. Both personally and professionally. Personally in that I understand embrace it within my own value system. I see its value in my own achievements. I routinely try out new ‘things’ in my classroom and openly tell the students “that I need your help as I do not know if…
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5 Feb ’12 0

Shoeless Learning

Stephen Heppell @stephenheppell threw out a comment yesterday during his keynote advocating ‘Shoeless Learning.’ On his website Stephen highlights that many Scandinavia children learn with their shoes off. In many schools worldwide shoeless learning has taken off, despite a lot of scepticism. I do not think the why has been formerly explored and invested, but…
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27 Jan ’12 0

Where ‘Behind the Screens?’

I thought it would be simple, open up my browser, search “Behind the Screen” AND Willetts and I would be able to read more about David Willetts  brave new world for ICT education. Epic #fail. Surely, if we are going to teaching about the use of IT, ICT and Digital technology we are going to…
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25 Sep ’11 0

Are Lesson Plans Flawed?

I have been reflecting  a lot this week on lesson planning and design as I am teaching a new subject for the second year in succession. The time required to create NEW resources, and learn NEW knowledge can be exhaustive (although I am somewhat reassured that having “advanced content knowledge” is worth only 4weeks learning,…
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11 Sep ’11 1

3DGameLab Quest – Graphic Adventures

I am not sure what the ‘playing’ aspect added in terms of quality of gameplay.. There are positives, its another medium to engage with the character, however that engagement (in these early style games) is moderate and there is no actual game play skill involved. The narration remains the key driver. Here lies a percentage…
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10 Aug ’11 0