CPD and INSET


1
Oct 11

Proving Pupil Progress with Claire Gadsby

INSET 001A morning of performance management interviews was followed by a short coffee break, 2 minutes basking in the amazing late autumn heatwave, before all staff made their way to the main hall to take part in Claire Gadsby’s ‘Demonstrating Pupil Progress to OFSTED and Other Stakeholders,’ seminar.

INSET 002Introduced by our principal as inspirational speaker, Claire Gadsby certainly held the attention of our staff with her face-paced delivery of high impact educational statistics, effective questioning techniques, inventive classroom progress monitoring strategies that underpinned her ‘Demonstrating Pupil Progress’ agenda.With Ofsted (and the new Ofsted framework) never more than a side step away from the focus of the seminar, she struck right at the heart of what every school is ultimately trying to improve, student attainment. I am hoping that this is emotive opening and that you will will read on, I have shared a range of Claire’s top tips that I intend to ‘road test,’ along with some old favourites, plus a few technology upgrades for the edtech crowd.

Tap in to the room or quiz before you teach

It’s very simple, simply ask the group what they know about a given topic before you teach it. On a blank sheet of paper, fold in half top to bottom, in half again horizontally, and in half again. Ask the class to write down 8 facts / gems / statistics / information about a given topic.

Alternatively, set a research task, ask students to record as many facts as they can remember about that task. Through conversation with other students in the class, the aim is to fill the gaps on your sheet.

Marking with Success Criteria

Marking is like a rear view mirror. Its already dead, its behind you. After all, do the students really read (or care) about the comments you have written or do they just look for the grade? How to make better use of marked work?

Claire’s tips. Create the success criteria list and share it with the students. Mark to the list.

You did really well on points 2, 3 and 5. Now on point 6 you need to make sure you use ___________. Rewrite the last paragraph addressing this concern. (Or feedback to that effective).

Hereby avoiding the lengthy repetition of similar phrases in numerous exercise books. Of course if all students performance poorly on point 6, check the teaching.

Students Assess Work

Note to self – request students have two pens, or different colour. If all else fails, pencils will do.

As students to Feedback on your Feedback (NEW)

Once a term, ask students to feedback on your feedback. Is the feedback (communication) you send being received and interpreted accurately by the student?

I have asked students to feedback on my teaching, I have asked students to co-create success criteria and terminology for learning, but I have never asked students to feedback on my feedback.

Turn the Stop Clock on Yourself

We often time students on a task. Why not turn the clock on yourself and restrict the time your allow yourself to lead learning? (Bomb or Egg) Alternatively, have a look at the Learning Score (Amazingly FREE for a short period) and co-construct the lesson timings.

Conversation is Vital (NEW)

Try a reverse horse shoe and have all the students face outside (not bad for controlled tasks) and use the time to have a conversation with your students one at a time.

Giant Questions (NEW)

Take an exam questions. Blow it up. Stick ‘em the wall. Now get the students to deconstruct the exam question as a micro presentation. Even gradually add comments, sentences, paragraphs to answer the question.

Post it

Use post-it notes to allow students to feedback everything they know about a particular topic. Then use envoys, room travels, feedback as a competition. See 45, 45, 45 in Quizical.

Allow students to write down questions that they don’t wish to ask out loud in class on a post it. Students stick them to the white / wall / door as they leave. As a lesson starter, provide the answers, even rewarding the best questions. (NEW – music colleague)

30 Questions (NEW)

Create and laminate 30 questions. As students enter the classroom provide each student with a question. Students have to ask their question during the lesson at some point.

Alternatively, set a simple task for students to construct and ask ‘their’ questions to the person sitting next to them or in group situations to facilitate a peer conversation.

Explain it to a 5 Year old (space alien)

I hope that does not need an explanation. Simple, practical and ensures the student reframes their understanding, moving learning towards long term memory.

Audio Feedback

Very useful for online feedback of MFL. Read more here

Randomness (upgrade)

I am passionate about the use of randomness in teach to promote focus and accountability and remove the opportunity to loaf. You have no doubt seen Prof Dylan Williams demonstrate the lollipop picker in the Classroom Experiment, or used ‘old skool’ Spreadsheet name pickers, or seen the fruit machine random name picker. I use the iOS App ‘Teachers pick’ and IMHO it is great value at 59p.

16 Spaces or Classroom Roulette

Create 16 cards numbered. On the board (in your imaginary 4 x 4 grid) mark 11 Q’s, draw 3 stars, 2 zeros. 11 questions correctly answered are worth 1 point each. 3 Stars – are also worth 1 point but no question follows and the big fat zeros reset your score. Feel free to manipulate the scoring. eg add a space – no code – for nothing happens or a double side arrow to accept the answer for a point, or put another team in the dock. Most of the fun is in the discussion on which card to pull off the board and the outcome.

Pupils Annotate their own Work (NEW)

‘I did this because….’ or ‘In this paragraph I tried to….’

Allowing you to understand their thinking more accurately.

Physical Response Answers

Ask a question that has more than one possible answer.

How many tones or voices can you hear in the poem?

Asked the class to stand up, and then asked,

How many of you can hear just one voice, one tone, in the poem? Sit down if ‘one’ is your answer.

Committed by the physical act of sitting down, you can probe further.

Now that you have made your decision, what led you to that conclusion?

Read more…

Know, Learn, Know Confidently (NEW)

I like the idea of have a list or skills, abilities or attributes a students needs to be able to demonstrate and the physical task of moving them from one column to another.

Multi Choice Questions with Multiple Correct Answers

More than 1_answerAsk questions with more than one correct answer. Do your students really know the answer or was it a lucky guess? Do they really understand the principals your teaching? Well, if there are two correct answers that statistics of getting it right by chance decrease from 1 in 6 of guessing the right answer to a 1 in 15 chance. If there are in fact 3 correct answers…. You need to know, your students know.

More of the topic of proving pupil progress with a random event selector here.

If outstanding lessons include…

INSET 004

…I for one, have a lot to think about…. to grade less, assess more.

Thank you Claire. Some time soon I need to update the Quizical page.

Also worth a read is Tait Coles post, as he looks at the process of students writing the own questions and QFT “Question Formulation Technique.”

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Popularity: 43% [?]


1
Aug 11

3D GameLab Introduction

3d1This summer is focused on gaming. I have spent 2 full days working with Quest5 and now the beta launch of 3D Game enters the fray. No longer a student but a player…. here we go.

This 3D Gamelab is being offered by Boise State University and is only my second online, international CPD activity (the first MoodleMootuk). Centred on quests, this GameLab course is designed to teach the basics of quest-based learning and design, as well as how to use the GameLab tool. Upon completion of all quests, players earn privileges for a teacher dashboard, and thus can begin inviting students to play (of course this may prove a challenge during the summer holidays).

3d2

 

In addition, there are quests covering a range of educational themes

  • Context & Culture of Gaming: Chris Haskell
  • Virtual World Builders: Lisa Dawley & Hunter S.
  • WoW in Schools: Peggy Sheehy & Lucas Gillispe
  • Technology Integration: Mark Suter
  • Math & Science: Scott Learned
  • Reflection & Assessment: Jonathon Richter
  • Mobile Learning: Allan Heaps & Eric Orten

In addition to the platform we have Ventrilo to chat with officers and guild mates, a guild site / forum / groups for planning and all the  the connective tools the web has to offer. Certainly the opening email from Lisa Dawley emphasised collaboration.

Game on.

Popularity: 8% [?]


18
Mar 11

ipadio: Eastleigh Consortium Reflections

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CPD training. The collaborative model applied by Eastleigh Consortium to our training event today was is impressive considering the £14 per delegate (£6 lunch) budget. 

I am now left with a few questions? 

  • How will the feedback be shared with school leaders, presenters and delegates?
  • Should the event coordinators be formally recognised? Or is that just part of their role?
  • How important is a morning coffee at the meet and great? Or is it just expected?
  • Is an hour sufficient time to adopt a skill – 2 or 3 sessions in a day?
  • How will the sessions transfer to classroom practice? In other words, what is the impact of the training day?

I know that in the future, where an hour is provided, just 1 or 2 focus points is more than sufficient. Second, even though it was a technology focus, do not presume delegates will bring hardware with them.

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Popularity: 10% [?]


18
Mar 11

ipadio: Eastleigh consortium

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Popularity: 6% [?]


18
Mar 11

Technology for Learning

This morning I am heading to Wildern School as part of the Eastleigh Consortium training day. Here, I am presenting a short workshop, introducing teachers to available technology to accelerate their own learning, to collect, collate and use information and all technology to engage learners in the classrooms, available now and tomorrow. It is not a catch all ‘workshop’ but rather a glimpse to what is available and what is around the corner.

If you do decide to use, or customise this presentation, Edugames and QR Codes generated the most interest. Approximately 90 mins is required.

View Here Teachnology Show

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Popularity: 9% [?]