Move the Player

Quick tip of IF. Whilst you should use the walkthrough feature to take you to certain points in the game, in the early stages I found it quick and easy to just move the player manually to where I needed to test. Of course, where game actions, objects or player status attributes define …

Make the Most of Bugs

In my efforts to reveal player progress in ‘Lil Red’ I coded a rewards ladder applying XPs when players did something positive  and ‘charging’ players for hints and deducting points for questionably actions or decisions. For example collecting the useful objects, completing tasks or sections or puzzles are awards XPs whereas throwing the mouldy lasagne on …