Proving Pupil Progress
Proving Pupil Progress is a key focus at our school, especially within lessons. So this is how Quest can prove it, for you, in your lessons, within the game itself. Quest has a whole host of ways to display status …
Proving Pupil Progress is a key focus at our school, especially within lessons. So this is how Quest can prove it, for you, in your lessons, within the game itself. Quest has a whole host of ways to display status …
Witnessing the return of Interactive Fiction (IF) to the gaming world has felt a little bit like waking up to find a Dodo on my front porch. I feel a simultaneous urge to inform to world about the discovery while …
So, here is a final version, well I hope it’s the final version, with video footage and stills suitable / sufficient to be used as a clue prompts. Sent with IFTTT
For the last few weeks I have been thinking through how we can make text adventures feedback to the players and make the games a platform for learning. Taking a few ideas I had experimented with in ‘LiL Red,’ I …
I have been chatting through the potential of Quest in schools, particularly Key Stage 3, to develop both ICT and literacy curriculum interest. Allen Heard, a self confessed old skool adventurer, and took up the challenge with gusto. Not just …
Learning never exhausts the mind. Leonardo da Vinci Working online with Allen Heard means there is no respite. Its keep up or give in. Move aside, step down. Conversation is now via Twitter but most weeks over the phone. Some …
Following on from Byron Bay, the students have been competing against one another. They set the challenge by how fast you could escape the game. In an effort to create an official timer – I used the in built time …
Last night I spent an hour or so discussing stage two of Perins School’s very exciting IF immersive learning project. With the key skills of creativity, logic and literacy highlighted, students were separated into small groups ensuring that each group …