Changing the Game
Changing the Game

Changing the Game

 

iO_Interactive Fiction and LiteracyMy interest in the interactive fiction platform Quest continues to provide highlights of my working week a couple of students pursue their interest in the platform. However, with quest outside my curriculum teaching and strategic responsibilities I have not been able to lend at the time I had been able to in the summer. That said it had some fantastic new from exam board AQA have put forward a proposal to their business team, another step in the right direction.

Tomorrow I am proud to be sharing interactive fiction at the ‘Changing the Game,’ conference. However, I have even more reason to be excited about the conference as to have our students are providing the opening address. I do hope that they will adopt a cantankerous style and urged the audience to make a change to the delivery of the ICT curriculum.Harvey certainly has the digital skills to deliver a convincing opening statement.

Why Interactive Games

Creating Interactive Games can offer a huge stimulus for students and teachers in achieving learning outcomes. This conference sets out to harness this opportunity, make it accessible for all and explain why its potential is great for educators and the National economy. This conference is appropriate to all teachers and will combine information, vision, strategy and general classroom deployment.

Game-based learning has emerged as one of the most promising areas of innovation in making STEM topics more engaging for young people. There is also a growing body of research that highlights how making games fosters the development of critical 21st Century skills including systems thinking, problem solving, design and development processes and digital media literacy.

You can find a copy of the presentation here.

All really looking forward to meeting Quest developer @alexwarren and fellow education experimenter @chrisleach.

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